We are big fans of the Skyroads game by Bluemoon Interactive. Released on 1993, if you were a kid with a computer during the 90s very likely you have come accross it in many of the popular shareware compilations that roamed the world at the time.
You can play our demo directly on your browser
The game not only looks and sounds gorgeous, it also has a very neat level design and a great difficulty curve that makes it incredibly addictive. The levels not only play with the geometry of blocks, but also with parameters such as the gravity (different on every planet!) and the oxigen and fuel gauges, which add a lot of variety. For instance, in some levels you will start with little oxygen, which will force you to run faster or you’ll run out! Whereas some longer levels will require you to ratio your resources better.
On top of all, this little gem was developed in just three months! Although it benefited from being an iteration over a previous game the company had made, Kosmonaut.
We know. Our purpose with this project though is not so much to fill a gap but to use it as a game development learning tool. The technical difficulties of this game are not very big, yet still not trivial either. We expect it shouldn’t be too difficult to get a working engine, so we could then focus on polishing the look and feel details and content, which is something we rarely do, and will also be good practice.
We will initially target Spaceroads to be a desktop game, but if we reach to a point we we are satisfied with the product we will see how we could adapt the controls for mobile (this was our initial aim actually!) or even VR!
Fun fact: the developers of the original Skyroads game did in fact start working on a VR version as far back as in 1994! Amazing.
Three adventure levels
We built the first 3 level of the original Skyroads in our editor, with the same layout, blocks and feels (the color might be different).
We built a fully featured 3D editor for the game. You can add different block types, change start point, undo, preview levels or publish them online.
It has everything you need to build levels like in the original skyroads.
You can even add effects (burning floor, recharge, speed up/down, etc)
Or color to the blocks
Note: Saving levels or publishing online is built but not supported on the demo version
Multiverse is not available on the demo, but this feature will allow players to list their built levels, and levels available online.
This version is not complete and it can be a bit buggy, but we want you to test it and give us feedback before we continue with its development. So let us know what you think in the comments.