Smart Staircase LED Lighting With Arduino and IR Sensors

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For a long time, we’ve been turning on the lights at the beginning the staircase, just to turn them off when we reach another floor.

But instead, we built a simple system to turn them ON automatically when you are going upstairs or downstairs, just by using a couple of IR proximity sensors, a relay and an Arduino Pro Mini, to control the timing.

Control Energenie With Pebble

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Last year I got a cheap Pebble smartwatch just days before the company was sold to Fitbit

One of the reasons was to play with it building our custom apps, so we built an app to control our Energenie sockets from the watch, sending HTTP requests to a Raspberry PI with the official radio module from Energenie.

All you need, apart form the pebble is a Raspberry PI to send the radio signal from a REST API to a Energenie socket. Check how to do it on our previous post.

You can see it in action here.

Coconauts Podcast Pilot (en Español)

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Note: today’s post is about a podcast we’ve started in spanish. But don’t worry, we’ll be back to english on the next post!

Con ustedes, ¡el episodio piloto del podcast de Coconauts!

Ultimamente, dado que vamos al trabajo en un trayecto largo en tren, nos hemos enganchado a escuchar podcasts (mayormente de videojuegos). Sin embargo, no hemos encontrado ningun podcast de tecnologia o desarrollo en español que nos guste, así que nos hemos planteado ¿por qué no intentar llenar el hueco?

2D Game Framework Comparison: Defold vs Phaser vs Game Maker

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We wanted to start a building new 2D game ideas we have in mind, and we thought our favorite 3D platform so far (Unity3D) was not optimal enough to build a fully 2D game. And despite having experience with some other frameworks like LibGDX (as we built Exploding Bunnies ) along with some other Ludum Dare games, we wanted to see if there is something better.

After some investigation, we narrowed the list to Defold vs vs Game Maker, so we decided to give them a try by building a quick Pong demo in those 3 frameworks, and gather some conclusions before we start building our next 2D game.

Coconauts 2016 Retrospective

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Another year went by, and this is the third that we find ourselves writing a retrospective in the blog, not bad eh? 2016 hasn’t been too cheerful (at least not for fans of the many stars that have left us this year, or for people with progressive political views in general).

When it comes to Coconauts however it didn’t go too bad:

Our plans of focusing on game making haven’t materialized as much as we would have liked. We’ve also continued blogging very little during the year; although, there is one aspect where we have delivered: more frequent status updates about ongoing projects. Thanks to this, we’ve shown you some prototyes and smaller projects through the year despite not having any big reveals.

So what are our best whishes for 2017? Pretty much the same as the year before:

  • More games
  • More open source
  • More frequent blogging
  • More awesome

See you in 2017, have a good one! =)