Today we announce we have released a demo version you can play directly on your browser
We have been working for some time on an engine for cocos2d for persistent procedurally generated 2D worlds, for building a few ideas based on this concept, like a Zelda-like RPG multiplayer game.
The engine is built in NodeJS, and the server-client communication is fully implemented with websockets (using Socket.io), cocos2d in the frontend and built together with docker.
If you want to use it for your own game, You can find the code on the repo https://github.com/rephus/proc-cocos and share your creation in the comments.
so all you need to run it is to install docker and then
Open the client on a browser in http://localhost:8000
We may use this engine eventually to build our own game, stay tuned for more details.
A few months ago, we implemented, during one of our hackdays, an infinite recommender for Spotify for private usage.
Today, we announce we’ve just published this service to the public for FREE, allowing multi-user accounts using OAUTH, so you can use Infinify without installing or configuring the service by yourself.
This service is available on infinify.coconauts.net and you just need to identify in the app using your Spotify account.
As it is becoming tradition, we dedicated the last UK bank holiday to hacking activities. In this occassion we wanted to something bitcoint-related, as it is lately all the rage. We developed on the idea of an automated investing algorithm that would use an API to buy/sell bitcoin automatically, trying to maximize earnings and minize losses. Read on to find out our results!
A couple of months ago, we showed you Escaperoom, a puzzle game we developed during a hackday. We’ve continued improving the game after that, and today we want to show you a first polished prototype.
This is not the finished game yet, but it’s a version we consider polished enough for playtesting. Give it a go here! http://unity3d.coconauts.net/escaperoom-v3/. And read on for the geeky details…