RPS: A Phaser.io Simple RTS
Codename: RPS (Rock, Paper, Scissors). Is a simple RTS (Real Strategy Game) we’re building using the Phaser.io framework for HTML5 games.
This is a work in progress.
We aim to have a fun and complete game, with campaign, multiplayer and with a fresh interface, compatible with mobile and touch devices.
The main strong point are its simple but effective mechanics. Forget about hundreds of different units with their own powerups, multiple buildings, or advance research.
You can still do zergling rush though.
Progress
This is the progress we have done so far (newer to older)
- Minimap
Added a Minimap (bottom-rigth) to our game. It was easier than I expected #gamedev #phaserIo pic.twitter.com/A0ATvb5ZxM
— Coconauts (@coconauts) February 1, 2017
- Simple AI, sight area, and new map
Big progress on our RTS game in #phaserio: simple AI, sight area, new map and more! #gamedev pic.twitter.com/jnxwofvm5c
— Coconauts (@coconauts) January 30, 2017
- Emojis dialogs
Express yourself with in-game emojis #gamedev pic.twitter.com/l6RoYpmrrm
— Javi Rengel (@rephus) January 29, 2017
- Smart unit positioning
I forgot to show the smart positioning for my RTS game using easypath for Phaser.io #gamedev #screenshotSaturday pic.twitter.com/DY5NBstLL1
— Javi Rengel (@rephus) January 28, 2017
- Create buildings
New RTS gameplay: units create buildings and buildings create units. pic.twitter.com/OEKpkpTZVy
— Javi Rengel (@rephus) January 26, 2017
- Collect resources
More RTS gameplay: collecting resources and selecting units on Phaser.io #gamedev pic.twitter.com/IO5S69WarV
— Javi Rengel (@rephus) January 22, 2017
- Pathfinding easypath.js
Testing pathfinding, animations and AI on phaser.io #gamedev pic.twitter.com/6xxVGkBAJa
— Javi Rengel (@rephus) January 22, 2017