Microservices: The Small Print

Microservices get a lot of sales talk, which leads many teams to adopt them eagerly. However, people are not always aware that they come at a price. In this talk I gave at PyconES 2018 I discuss the basic theory around microservices architectures, and go over the common pain points that they bring …

Spaceroads Demo

We announced a few months ago we were working on a remake of Skyroads, a 1993 arcade game, on Unity3D. We called it Spaceroads. Today we announce we have released a demo version you can play directly on your browser Features Three adventure levels We built the first 3 level of the original Skyroads …

Procedurally Generated Engine With Websockets

We have been working for some time on an engine for cocos2d for persistent procedurally generated 2D worlds, for building a few ideas based on this concept, like a Zelda-like RPG multiplayer game. The engine is built in NodeJS, and the server-client communication is fully implemented with …